Looking at the recent Mordor Intelligence report, VR market value reached $17.25 billion in 2020 and this is expected to increase dramatically to $180 billion by 2026. Clearly, there are still some issues to iron out, such as the clunky nature of the head equipment and realistic movement and interaction in the virtual world. These are problems that are being worked on but there are other factors to consider, including the smell in a room or the taste of a piece of food. Body positions and speech are other factors that must be addressed if VR is going to become the overriding form of interactive gaming in the future. We may get to a point in time when the top casino promotions are all based on VR casino games. Right now, we have access to live casino games and these have proved to be a suitable alternative to playing games in a land-based casino. Live casino games come complete with a real dealer and you can communicate with the dealer and sometimes the other players, depending on what game you are playing. However, there is a significant difference between watching a real dealer on a computer screen when sitting at home and the feeling of actually walking into a casino. The latter experience can be provided by VR and will allow you to walk around the casino and choose a game to play. We already have access to a small selection of VR casinos and you can walk around the room, browse the various games, and choose one to play. It is a wonderful experience but while it can provide a real casino feeling, it does not replicate the interactive nature of playing at a land-based casino. For that to happen, there must be other people walking around the room. There must be dealers sitting at the tables you can approach and communicate with when playing a game. If VR is to be the future of interactive gaming, these elements must be part of the VR experience, especially as far as casino gaming is concerned. Also read: Trending Android Games on Play Store to Play Due to the overhyped nature of the original VR releases a few years ago, the expectation was high and it failed to meet lofty expectations. Social connection in the VR space is not hugely popular today but that could change in the future when full-body movement tracking is available in the standard headset. This will lead to increased social interaction in the VR world and make it a better experience for everyone. At the time of writing, access to VR gaming is still expensive and cumbersome but when it resolves those problems, it could be the go-to form of interactive gaming.
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